Apps people keep on the first screen.
Native iOS and Android — from UX concept through App Store and Play Store release. Built for thumbs, offline, push and store review. Not a responsive website wrapped as an app.
Three phone products, three different jobs
Field ops, e-commerce companions and consumer apps — real screens on real devices, not responsive websites.
Field / ops app
Distributed teams capturing jobs, photos and status offline-first.
E-commerce companion
Loyalty, reorder and support next to a Shopify or marketplace brand.
Consumer product
Onboarding, core loop and store presence for a first public release.
Native where it matters, cross-platform where it makes sense
Swift/SwiftUI, Kotlin/Compose, or React Native — picked from device requirements, not fashion.
Native iOS
Swift and SwiftUI when performance, hardware access or platform feel decide the outcome.
Native Android
Kotlin and Jetpack Compose, built to the same standard as the iOS side.
React Native
One codebase across both platforms when the app is content and workflow rather than hardware.
Push, sync & offline
Auth, sync, push notifications and offline handling — built with the client, not bolted on.
Design & prototyping
Flows and a clickable prototype your users can try on a phone before app code exists.
Store release & ops
App Store / Play submission, staged rollout, crash reporting and the update cadence after launch.
Prototype · Build · Release
Roughly 12–20 weeks to a first store release, depending on scope.
Prototype Pack
Flows, clickable prototype and store-guideline review before build budget.
Validating the idea before committing to native build.
Build Pack
Native or RN build to TestFlight / internal track with API and auth.
Teams ready to ship a first phone version.
Release Pack
Store submission, staged rollout, crash monitoring and first update cadence.
Apps going public on App Store and Play Store.
From idea to store listing
TestFlight and Play internal tracks every sprint — not a surprise binary at the end.
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01
Discovery
Users, jobs to be done and the one behaviour the app has to create on a phone.
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02
Prototype
Clickable flows tested with real users before native build.
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03
Platform design
Full design system across iOS and Android conventions.
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04
Build
Two-week increments with TestFlight and internal-track builds.
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05
Beta
Real-device QA, crash monitoring and a closed beta group.
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06
Store release
Submission, staged rollout, then a monthly release rhythm.
Have an iOS or Android idea?
Bring the concept, the half-finished binary or just the frustration. We’ll scope a phone app — not a web dashboard.